Roy Ruddle: Disorientation in Cluttered VEs


Project title: Understanding disorientation in cluttered virtual environments

Investigators: Simon Lessels and Dr Roy Ruddle

Funding: EPSRC Grant GR/R55818/01 (2001-4)

The overall objective of this project is to investigate the factors that contribute to the difficulty people have maintaining their orientation in virtual environments. To do this we are continuing previous EPSRC-funded studies (the virtual humans project), using a navigational task in which participants search room-sized, cluttered spaces for targets that in known, possible locations.

Our investigations started with a recreation of the task in a real-world environment, and are continuing by attempting to measure the thresholds for efficient navigation in terms of:

Real-world scene
High-fidelity virtual scene
normal (48 degree) FOV
Low-fidelity virtual scene
normal (48 degree) FOV
High-fidelity scene, wide (144 degree) FOV

Project's publications

Lessels, S., & Ruddle, R. A. (2005). Movement around real and virtual cluttered environments. Presence: Teleoperators and Virtual Environments, 14, 580-596. Video.

Lessels, S., & Ruddle, R. A. (2004). Changes in navigational behaviour produced by a wide field of view and a high fidelity visual scene. Proceedings of the 10th Eurographics Symposium on Virtual Environments (EGVE'04), 71-78. Aire-la-Ville, Switzerland: Eurographics Association.

Ruddle, R. A., & Lessels, S. (2004). Three levels of metric for evaluating wayfinding. Proceedings of Virtual Reality Design and Evaluation Workshop (22-23 January 2004, Nottingham, UK). Available on CD (ISBN 0 85358 123 1).

Ruddle, R. A., & Lessels, S. (2006). For efficient navigational search humans require full physical movement but not a rich visual scene. Psychological Science, 17, 460-465.

Ruddle, R. A., & Lessels, S. (2006). Three levels of metric for evaluating wayfinding. Presence: Teleoperators and Virtual Environments, 15, 637-654. Analysis software.