After School Computing Club: Pacman Resources
Evaluation comments from pupils following the first programme of activities suggested that improvements for a second programme should aim to increase the scope for creativity. We therefore decided to base a second set of resources around the game of Pacman. During the autumn of 2006 these resources are being piloted at Horsforth School. We aim to launch a full set of piloted resources for general use by other schools from January 2007 onwards. The new materials will be made available as they are initially developed but may required some editing so please bear with us while we trial and amend the sessions. If you havent run the Pacman resources before you will need to download a Toolkit before you begin.
- Student Worksheet for Taster Session: Pacman and Ghost Design [Word] Program Code for Taster Session [Zip]
- Student Worksheet for Session 2: Maze Design [Word] Program Code for Session 2 [Zip]
- Student Worksheet for Session 3: Intelligent Ghosts [Word] Program Code for Session 3 [Zip]
- Student Worksheet for Session 4: Powerups [Word] Program Code for Session 4 [Zip]
- Student Worksheet for Session 5: Player Character & High Scores [Word] Program Code for Session 5 [Zip]
- Student Worksheet for Session 6: Fireworks [Word] Program Code for Session 6 [Zip]
- Student Worksheet for Session 7: About Page, Title Page, etc. [Word] Program Code for Session 7 [Zip]
- Student Worksheet for Session 8: Downloading the Game to a Mobile Phone [Word] Program code for Session 8 [Zip]. Please note that a username and password are required to complete the upload - please contact the Project Coordinator for this information in advance of Session 8.

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